links to websites that attempt to steal information). ![]() ![]() It will be temporarily hidden until we verify that it does not contain harmful content (e.g. 18 Wheeler: American Pro Trucker SLUS-20210. Developers already said that, they did try 60fps but it didn't so well because it breaks game physics and animations, timing that things for every single animations and cutscenes(they are real time rendering i think)60fps would be huge time consuming process so they choose not to break the game, im also thinking that they are not the original coders of the game(Clover studio is closed and their programmers not on Capcom), so maybe that is also a option not to try and fix the fps. This comment is awaiting analysis by our automated content check system. Thread dedicated to wip 60 fps codes, discussion, development. I dont mind the limitation but some people do so i thought a post that would bring up ideas on how to fix the fps cap could be a good way to start rather than bashing or defending their choice. It's the same reason why games like Naruto: Ultimate Ninja Storm, and South Park feel far smoother despite their frame rate being locked to 30 fps. I just want more people to buy the game, if it sells well we might get a sequel after bayo 3 is done since hideki kamiya said he was interested. An unofficial Zelda: Ocarina of Time PC port is available now with HD graphics, widescreen support, different gamepad options, and mod support. Normally, 30 fps is unacceptable, but when a game has every animation hand drawn like this one, it honestly doesn't look that bad. ![]() Messaggio originale di LetsPlayNintendoITA:and the 100th post about 60fps goes to
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